

Thorne Tanner is a country boy who has trouble adjusting to life in the big city. (Click image for high resolution version) Check the Artists page for more information on them. The backgrounds are drawn by WheresMyALE.
#Bara visual novels update
I’ll be back in a while with an update on things, and a character introduction for Bale, our large and very much in charge snake. To be honest, it’s not exactly exciting work, but it needs to be done.

I’m probably a bit over halfway at this point. I still have quite a bit of work left with the cinematics of the visual novel’s demo version. Let’s ride the Snapping Turtle! What’s next It’s been done for a while, but here’s the boardwalk carnival in Regent City. Why has he gathered you here, and what does he want?Īnd why not toss in one of the finished backgrounds by WheresMyALE as well. This is a chipper monkey who’s hoping you’ll make good use of the recreation room he’s made. Since I don’t want to spoil them all, here are some sketches from their WIP phases by Kartos.Ī startled zebra looking at you. All the romanceable guys will, and some side characters as well. In the first chapter of the visual novel, most of the important characters in the game will have their own little CGIs. Visually it’s not very advanced when you compare it to what we’re used to from videogames nowadays, but it’s better than just having the character sprites standing still all the time. So far, my most advanced scene features someone being held back, breaking loose, and charging someone else who ducks and backs off to the other side of the screen.
#Bara visual novels code
I’ve gotten rather good at them by now, though, so what looked daunting before is manageable today, and a lot of the code I write can be reused. Still, they take a lot of time, mainly because there’s a programming learning curve. They’re not really animations, just simple hacks to visualize things like sighs, heavy breathing, trembling, and so on. That means zooming, panning, displaying different expressions, and making quasi animations. That word sounds a bit much, all I’m doing is trying to get as much value out of all the art as I can. I’ve commissioned and received the last scenes I needed for the demo, and I’ve kept chipping away at the “cinematics” of the game. The spring and summer has been fairly productive. So, it’s almost August, and a summer update is definitely very due now! Thorne looks shocked at getting a summer update.
